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# 1   2007-11-19 16:13:28 Code Size (project: Graphics Lib 1.0)

Francis
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From: France-Grenoble
Registered: 2007-07-09
Posts: 890

Code Size (project: Graphics Lib 1.0)

I looked at the code size, and the current implementation (CircleOS 1.7) is a bit smaller (0xE8 vs 0xF8)...  We will keep it.
Anyway, your resulting application is still very nice.

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# 2   2007-11-19 19:51:16 Code Size (project: Graphics Lib 1.0)

x-logan
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Registered: 2007-10-26
Posts: 5

Re: Code Size (project: Graphics Lib 1.0)

its ok, i`ll try to reduce the code, but if i cant reduce it as much as CircleOS 1.7 function i just use this function in the next relese of the Graphics Lib.

Last edited by x-logan (2007-11-20 01:14:53)

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# 3   2007-11-20 08:47:51 Code Size (project: Graphics Lib 1.0)

x-logan
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Registered: 2007-10-26
Posts: 5

Re: Code Size (project: Graphics Lib 1.0)

Francis :

I looked at the code size, and the current implementation (CircleOS 1.7) is a bit smaller (0xE8 vs 0xF8)...  We will keep it.

Hi Francis
How do you measure the code size?

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# 4   2007-11-20 09:04:04 Code Size (project: Graphics Lib 1.0)

Francis
Administrator
From: France-Grenoble
Registered: 2007-07-09
Posts: 890

Re: Code Size (project: Graphics Lib 1.0)

I just looked at the listing generated by the compiler.
For both versions, I set the "optimization level" as "Size optimization".

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# 5   2007-11-21 18:36:32 Code Size (project: Graphics Lib 1.0)

x-logan
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Registered: 2007-10-26
Posts: 5

Re: Code Size (project: Graphics Lib 1.0)

thanks

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