Hi Mysterio, Thanks for the suggestion, but I'm sure this is not a factor.
I've been using LCD_DisplayChar (u8 x, u8 y, u8 Ascii, u16 TextColor, u16 BGndColor, u16 CharMagniCoeff) to place the characters and the "CharMagniCoeff" in that function is analogous to what you're suggesting.
I'm not trying to use a larger size of the default font, I've created my own font with a larger default size (12x21) and I want to be able to call those chars onto the screen.
Cheers,
Hamish